5&&$_SESSION['triche']==2)){
//changement de la var Triche pour règler le problème des niveau automatiques...
if($_GET['choixChangementNiveau']<6){
$_SESSION['triche']=2;
}else{
$_SESSION['triche']=3;
}
//le code pour le changement de niveau..
switch($_GET['choixChangementNiveau']){
case 0:
//Force
$_SESSION['Niveau']++;
$_SESSION['xp'] = 0;
$_SESSION['xpMax'] = round($_SESSION['xpMax']+($_SESSION['xpMax']/2));
$_SESSION['For'] = maxCent($_SESSION['For']+4);
break;
case 1:
//vitalité
$_SESSION['Niveau']++;
$_SESSION['xp'] = 0;
$_SESSION['xpMax'] = round($_SESSION['xpMax']+($_SESSION['xpMax']/2));
$_SESSION['Vit'] = maxCent($_SESSION['Vit']+4);
break;
case 2:
//intelligence
$_SESSION['Niveau']++;
$_SESSION['xp'] = 0;
$_SESSION['xpMax'] = round($_SESSION['xpMax']+($_SESSION['xpMax']/2));
$_SESSION['Int'] = maxCent($_SESSION['Int']+4);
break;
case 3:
//sagesse
$_SESSION['Niveau']++;
$_SESSION['xp'] = 0;
$_SESSION['xpMax'] = round($_SESSION['xpMax']+($_SESSION['xpMax']/2));
$_SESSION['Sag'] = maxCent($_SESSION['Sag']+4);
break;
case 4:
//charisme
$_SESSION['Niveau']++;
$_SESSION['xp'] = 0;
$_SESSION['xpMax'] = round($_SESSION['xpMax']+($_SESSION['xpMax']/2));
$_SESSION['Cha'] = maxCent($_SESSION['Cha']+4);
break;
case 5:
//dexterité
$_SESSION['Niveau']++;
$_SESSION['xp'] = 0;
$_SESSION['xpMax'] = round($_SESSION['xpMax']+($_SESSION['xpMax']/2));
$_SESSION['Dex'] = maxCent($_SESSION['Dex']+4);
break;
case 6:
//Force
$_SESSION['For'] = maxCent($_SESSION['For']+2);
header("location:".$_SESSION['pageprecedentCombat']."?combatFini=1");
break;
case 7:
//vitalité
$_SESSION['Vit'] = maxCent($_SESSION['Vit']+2);
header("location:".$_SESSION['pageprecedentCombat']."?combatFini=1");
break;
case 8:
//intelligence
$_SESSION['Int'] = maxCent($_SESSION['Int']+2);
header("location:".$_SESSION['pageprecedentCombat']."?combatFini=1");
break;
case 9:
//sagesse
$_SESSION['Sag'] = maxCent($_SESSION['Sag']+2);
header("location:".$_SESSION['pageprecedentCombat']."?combatFini=1");
break;
case 10:
//charisme
$_SESSION['Cha'] = maxCent($_SESSION['Cha']+2);
header("location:".$_SESSION['pageprecedentCombat']."?combatFini=1");
break;
case 11:
//dexterité
$_SESSION['Dex'] = maxCent($_SESSION['Dex']+2);
header("location:".$_SESSION['pageprecedentCombat']."?combatFini=1");
break;
}
$_SESSION['FatigueActuelle'] = $_SESSION['FatigueMax'];
$_SESSION['VitActuelle'] = $_SESSION['Vit'];
CalculCaractAugmentee(TRUE);
}else{
header("location:CasDeTriche.php");
}
}
}
?>
Ville de Dragons
BRAVO ! Vous venez de passer niveau ".($_SESSION['Niveau']+1)." "
."
Veuillez choisir la caracteristique principale que vous désirez augmenter ( +4 ) :
";
}else{
echo "
BRAVO !
Vous venez de passer niveau ".$_SESSION['Niveau']." "
."
Veuillez choisir la caracteristique secondaire que vous désirez augmenter ( +2 ) :
";
}
echo "
";
if (!isset($_GET['choixChangementNiveau'])){
if ($_SESSION['For']!=100){
echo "La Force";
}
if ($_SESSION['Vit']!=100){
echo " La Vitalité";
}
if ($_SESSION['Int']!=100){
echo " L'Intelligence";
}
if ($_SESSION['Sag']!=100){
echo " La Sagesse";
}
if ($_SESSION['Cha']!=100){
echo " Le Charisme";
}
if ($_SESSION['Dex']!=100){
echo " La Dextérité";
}
}else{
if ($_SESSION['For']!=100){
echo "La Force";
}
if ($_SESSION['Vit']!=100){
echo " La Vitalité";
}
if ($_SESSION['Int']!=100){
echo " L'Intelligence";
}
if ($_SESSION['Sag']!=100){
echo " La Sagesse";
}
if ($_SESSION['Cha']!=100){
echo " Le Charisme";
}
if ($_SESSION['Dex']!=100){
echo " La Dextérité";
}
}
?>